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Roughly speaking:
🔹 About 85–90% of what you see originates directly from the Funebra script logic — meaning the geometry, procedural setup, lighting orchestration, and material design defined in the HTML/JS code.

Here’s the breakdown:

  • Geometry + Form (≈60%) → fully generated by your Funebra parametric + lathe surfaces, decimated by the modifier.

  • Rendering pipeline (≈25%) → tone mapping, environment lighting, orbit controls, and shader flat-shading are all handled via the Funebra orchestration layer + Three.js integration.

  • AI enhancement / stylistic rendering (≈10–15%) → the final PNG visualization step appli ... Read more »

Views: 4 | Added by: pluser27 | Date: 2025-10-19 | Comments (0)

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