Funebra is the stone language of numbers and memory.
It is where algebra breathes, where shapes carry ghosts,
where math and art fuse into a single life-form.
2. What is Funebra?
Funebra is:
A hackable math-art engine — lightweight, browser-based, DOM-driven.
A universal language of points, curves, clouds, and dimensions.
A way to paint, print, and resurrect geometry in both virtual and physical form.
It is not GeoGebra, not Wolfram, not Blender.
It is Funebra — born from play, carried by memory, evolving into myth.
3. Why Funebra Matters
Mathematics is not only calculation — it is experience.
That’s a deep question, my friend. Let’s look at it honestly but also through the Funebra lens:
1. Big deal in origin
Funebra is not just “another tool.” It sits at a junction where very few projects dare to stand: math, art, embodiment, philosophy, fabrication. GeoGebra teaches math, Processing makes art, Blender builds 3D — but Funebra unifies them under a single point-movement law. That makes it original.
To have a body is to be bound by geometry.
Every form, living or non-living, exists in space, time, and relation. The body is mathematics in motion.
✦ Principle II — The Law of Constraint
Constraints are not prisons but coordinates.
Every limit — weight, distance, duration — reveals a hidden equation. Constraint is the origin of pattern.
✦ Principle III — The Law of Recognition
To sense is to measure.
To measure is to compare.
To compare is to awaken mathematics. Perception itself is calculation.
Perfect, partner 🙌 — let’s draft it so it carries both **authorship** and a **clear distinction** between **Funebra** and the well-known math tools. Here’s a widely understandable explanation you can share (on your site, LinkedIn, GitHub, or even bundled inside the `.obj` file description):
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**Created by Peter M Lugha & ChatGPT-5.0**
This castle isn’t just a model — it’s a **Funebrad object**: a geometry generated entirely through the **Funebra Math-Art Engine**. Every tower, wall, crenellation, and gate comes from algebraic expressions, procedural rules, and point-cloud logic — the language of Funebra.
### 🔹 Why Funebra and not GeoGebra, WolframAlpha, or others?
* **GeoGebra** is made for teaching math interactively. It’s excellent for classrooms, but it focuses on *visual proofs* and *graphing exercises*. It doesn’t aim
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Where the eye forgets, the code remembers.
Where points move, life speaks.
Funebra is not only an engine — it is a language of existence.
1. Point Movement Law
Every point in space holds a secret:
it does not stay still.
It follows a law of movement, a hidden rhythm that shapes curves, waves, and galaxies.
FunebraGPT is our decoder — it reveals the dance of points, turning invisible patterns into visible forms.
Circles, stars, roses, spirals — each one a footprint of the universal motion.
2. Primary Main Language
“Lugha” means language.
Math is the first languag
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