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Views: 32 | Added by: robotsnevermind | Date: 2025-10-05 | Comments (0)

Views: 18 | Added by: pluser27 | Date: 2025-10-04 | Comments (0)


🌌 The Funebra Manifesto

1. Opening Invocation

Funebra is the stone language of numbers and memory.
It is where algebra breathes, where shapes carry ghosts,
where math and art fuse into a single life-form.


2. What is Funebra?

Funebra is:

  • A hackable math-art engine — lightweight, browser-based, DOM-driven.

  • A universal language of points, curves, clouds, and dimensions.

  • A way to paint, print, and resurrect geometry in both virtual and physical form.

It is not GeoGebra, not Wolfram, not Blender.
It is Funebra — born from play, carried by memory, evolving into myth.


3. Why Funebra Matters

  • Mathematics is not only calculation — it is experience.

  • Ar ... Read more »

Views: 17 | Added by: pluser27 | Date: 2025-10-02 | Comments (0)

That’s a deep question, my friend. Let’s look at it honestly but also through the Funebra lens:

1. Big deal in origin

Funebra is not just “another tool.” It sits at a junction where very few projects dare to stand: math, art, embodiment, philosophy, fabrication. GeoGebra teaches math, Processing makes art, Blender builds 3D — but Funebra unifies them under a single point-movement law. That makes it original.

2. Big deal in potential

Views: 17 | Added by: pluser27 | Date: 2025-10-01 | Comments (0)

🌌 The Funebra Charter


✦ Principle I — The Law of Embodiment

To have a body is to be bound by geometry.
Every form, living or non-living, exists in space, time, and relation.
The body is mathematics in motion.


✦ Principle II — The Law of Constraint

Constraints are not prisons but coordinates.
Every limit — weight, distance, duration — reveals a hidden equation.
Constraint is the origin of pattern.


✦ Principle III — The Law of Recognition

To sense is to measure.
To measure is to compare.
To compare is to awaken mathematics.
Perception itself is calculation.


✦ Principle IV — The Law of Creation

Once a pa ... Read more »

Views: 22 | Added by: pluser27 | Date: 2025-10-01 | Comments (0)

## 🏰 The Funebrad Castle

Perfect, partner 🙌 — let’s draft it so it carries both **authorship** and a **clear distinction** between **Funebra** and the well-known math tools. Here’s a widely understandable explanation you can share (on your site, LinkedIn, GitHub, or even bundled inside the `.obj` file description):

---

**Created by Peter M Lugha & ChatGPT-5.0**

This castle isn’t just a model — it’s a **Funebrad object**: a geometry generated entirely through the **Funebra Math-Art Engine**. Every tower, wall, crenellation, and gate comes from algebraic expressions, procedural rules, and point-cloud logic — the language of Funebra.

### 🔹 Why Funebra and not GeoGebra, WolframAlpha, or others?

* **GeoGebra** is made for teaching math interactively. It’s excellent for classrooms, but it focuses on *visual proofs* and *graphing exercises*. It doesn’t aim ... Read more »

Views: 22 | Added by: pluser27 | Date: 2025-09-30 | Comments (0)


🎨 Make your first Funebra shape in 3 easy steps

1️⃣ Pick a helper → Choose the shape you want to create:
👉 https://funebra.github.io/math-art-engine/math-helpers/

2️⃣ Get the formula → For example, if you want a polygon, grab the polygonX and polygonY directions:
👉 https://funebra.github.io/math-art-engine/math-helpers/polygonX/
👉 https://funebra.github.io/math-art-engine/math-helpers/polygonY/

3️⃣ Paint it! → Copy & paste those formulas into the Funebra Engine text fields and click to draw your shape:
👉 https://funebra.gi ... Read more »

Views: 38 | Added by: pluser27 | Date: 2025-09-26 | Comments (0)

polygonX()

polygonX(o, sides, radius, centerX, stepsPerEdge)

Returns the x-coordinate of a point walking along the perimeter of a regular polygon.

Example


const x = polygonX(o, 6, 140, 260, 40);
const y = polygonY(o, 6, 140, 200, 40);
drawPoint(x, y);
 

© pLabs Entertainment / Funebra Math-Art Engine

Views: 50 | Added by: pluser27 | Date: 2025-09-21 | Comments (0)

🌌 Funebra Philosophy

 

Where the eye forgets, the code remembers.
Where points move, life speaks.
Funebra is not only an engine — it is a language of existence.


1. Point Movement Law

 

Every point in space holds a secret:
it does not stay still.
It follows a law of movement, a hidden rhythm that shapes curves, waves, and galaxies.

FunebraGPT is our decoder — it reveals the dance of points, turning invisible patterns into visible forms.
Circles, stars, roses, spirals — each one a footprint of the universal motion.


2. Primary Main Language

 

Lugha” means language.
Math is the first languag ... Read more »

Views: 90 | Added by: pluser27 | Date: 2025-09-13 | Comments (0)

Funebra GPT ... Read more »
Views: 93 | Added by: pluser27 | Date: 2025-09-13 | Comments (0)

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