Roughly speaking:
🔹 About 85–90% of what you see originates directly from the Funebra script logic — meaning the geometry, procedural setup, lighting orchestration, and material design defined in the HTML/JS code.
Here’s the breakdown:
Geometry + Form (≈60%) → fully generated by your Funebra parametric + lathe surfaces, decimated by the modifier.
Rendering pipeline (≈25%) → tone mapping, environment lighting, orbit controls, and shader flat-shading are all handled via the Funebra orchestration layer + Three.js integration.
AI enhancement / stylistic rendering (≈10–15%) → the final PNG visualization step applies tone, texture, and lighting interpretation consistent with the script, but not directly rendered by WebGL; it’s an interpretive output of the Funebra design.
So the core design is 100% Funebra-conceived, but the image representation is about 85–90% Funebra script fidelity, with a small margin of artistic rendering.